TuneIn Set to Deliver Coverage of Super Bowl LI to Global Audience Download and listen to the best sounds of Super Bowl Week live from Houston, including game play-by-play in eight languages
SAN FRANCISCO, Jan. 30, 2017 /PRNewswire/ -- The stage is set for Super Bowl LI, and TuneIn, the world's largest audio network, is gearing up to provide a comprehensive audio experience of Super Bowl Week in Houston to fans around the globe.
From the arrival of the AFC Champion New England Patriots and NFC Champion Atlanta Falcons, to the moment a new Super Bowl Champion is crowned, TuneIn will offer a robust selection of sounds and voices broadcasting live from Houston.
Since announcing an audio partnership with the NFL in October 2015, TuneIn has become the must-have audio app for NFL fans, keeping them connected to their favorite teams. Its vast offering of audio content spans from original TuneIn-produced shows and NFL Network-syndicated programming, to team-specific stations. Additionally, TuneIn offers Premium users around the globe access to live play-by-play of Super Bowl LI in eight different language feeds.
"In our second year as an NFL audio partner, TuneIn has seen tremendous growth in listenership and awareness of our NFL audio content," said Kevin Straley, TuneIn Chief Content Officer. "The week leading up to Super Bowl consistently produces some of the best audio and sound bytes of the season. With our original show 'NFL No Huddle' and NFL Network-produced programming live in Houston all week, plus live play-by-play of Super Bowl LI, TuneIn gives NFL fans around the world the chance to have their ear on the ground and experience one of sports' greatest events."
Leading up to The Big Game, the "NFL on TuneIn" station will feature a mix of TuneIn original programming, plus audio simulcasts of nearly 80 hours of NFL Network live on-location content. Additionally, with a platform that hosts more than 100,000 radio streams from around the world, TuneIn will serve as a one-stop shop for the sounds from Radio Row in Houston with more than 40 stations broadcasting live on the ground available on the app.
Among the NFL audio content broadcast live from Houston and available on TuneIn during Super Bowl Week (January 30 – February 5):
Listeners can access Super Bowl LI-related content on TuneIn via TuneIn.com, or by downloading the TuneIn app for iOS or Android devices, where a free trial of TuneIn Premium is available to all new users.
GoPro Welcomes Valentino Rossi to the Team The most dominant motorcycle racer of all time is joining the GoPro Family
SAN MATEO, Calif., July 15, 2016 /PRNewswire/ -- GoPro, Inc. (NASDAQ: GPRO) is proud to announce that the winningest MotoGP racer of all time, Valentino Rossi, is officially joining the GoPro Family for 2016 and beyond.
The nine-time World Champion and star of premier motorcycling series, MotoGP, won his first championship in 1997 and continues to vie for the title to this day. With 114 race wins to his name, Rossi has stood atop the podium more than most trophies.
"It's an honor to welcome Valentino to the GoPro family. He is a racing icon and we are very excited to help him share more of his world to both the GoPro audience and his adoring fans," said Todd Ballard, VP of Global Sports Entertainment Marketing.
Rossi, otherwise known as "The Doctor," is beloved worldwide for his masterful prowess on the track, but it is also his charisma off-track that has really magnetized fans from all over the world. With so many eyes on the perennial champion, curiosity of what life is like for Rossi beyond the race track is spread across the globe. Thanks to this new partnership, fans will be able to witness never-before-seen content of Vale's life outside of MotoGP. Together, the leaders in content capture and the brightest star of two-wheel racing will bring fans closer to The Doctor than ever before.
For Rossi fans, this new partnership will grant them access previously impossible, with or without a pit pass at a Grand Prix. For the GoPro audience, the addition of Rossi to the team will yield a vibrant video series that will introduce them to one of the most successful athletes of all time and an infectious personality that has won the admiration of entire industry.
Fittingly, Rossi will don the GoPro logo for the first time this weekend at the GoPro Grand Prix of Deutschland.
"I am excited to partner with GoPro, not only because of the strength of their brand, but also because it will help me capture all of the things I love to do both on and off the track," said Rossi of the new partnership.
It's official: The Doctor is in.
Welcome to the GoPro family, Vale!
The Witcher 3: Wild Hunt Earns Top Honor At The 16th Annual Game Developers Choice Awards
SAN FRANCISCO, March 17, 2016 /PRNewswire/HTVN -- The Witcher 3: Wild Hunt, the mature and expansive open-world fantasy role-playing game from developer CD Project RED, was honored with the Game of the Year award at tonight's 16th annual Game Developers Choice Awards (GDCA) ceremony during the 2016 Game Developers Conference (GDC) at the Moscone Center in San Francisco. The acclaimed title also received the award for Best Technology for its complex game engine that combines brilliant visuals with a huge game world. An archive of the award ceremony, as well as the full presentation of the Independent Games Festival Awards (IGF Awards), can be viewed at http://twitch.tv/gdc
Her Story, the interactive crime fiction game from independent game developer Sam Barlow, earned the most awards of any nominee tonight, taking home the awards for Innovation, Best Narrative and Best Handheld/Mobile Game. Starring actress/musician Viva Seifert, the game cleverly combines taped confessions and a simple computer interface to engage players in a compelling murder investigation. Earlier this evening, the game also received the Seumas McNally Grand Prize and Excellence in Narrative awards at the 18th Annual IGF Awards, the sister event that celebrates the best independent game development, which immediately preceded the GDCA ceremony.
Ori and the Blind Forest by developer Moon Studios earned two Choice Awards, for Best Debut and Best Visual Art. Ori and the Blind Forest is an action platformer set against a visually stunning hand-painted world and offers players a deeply emotional story about love, sacrifice and hope.
Other winners tonight included Rocket League, the wildly fun and deeply competitive soccer-meets-rocket cars title, which earned developer Psyonix the award for Best Design. The Audience Award, which is chosen from among all of the GDCA finalists through a public online voting process, was presented to developer DONTNOD Entertainment for Life is Strange, the captivating coming-of-age tale told in five episodic installments. The title puts players in control of Maxine Caulfield, a teenage girl with mysterious powers, and forces them to make and reckon with moral decisions and their sometimes wonderful, sometimes terrible consequences. The honor of Best Audio was earned by theCrypt of the NecroDancer from developer Brace Yourself Games, which uniquely blends action, role-playing, and rhythm games, challenging players to explore dungeons and battle monsters to the bumping rhythms of Danny Baranowsky's eclectic metal/electro/dance soundtrack.
The Game Developers Choice Awards honor the very best games of the year, and was created for and voted on by developers. Winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only group comprised of leading game creators from all parts of the industry.
Every year, the Game Developers Choice Awards also recognize developers who have made significant contributions to the art, science and craft of video games with three special awards. This year, the Pioneer Award was given to Markus "Notch" Persson, the famed creator of the multiple GDCA and IGF Award-winning indie sandbox title, Minecraft. The game, which has sold more than 70 million copies over multiple platforms, has revolutionized the sandbox game genre and helped cement the role of video games in stimulating creativity and ingenuity as well as rewarding skill.
The Ambassador Award, which recognizes those whose actions have helped video games to "advance to a better place," went to Tracy Fullerton, professor and director of the University of Southern California () Games program, and leader of the Game Innovation Lab. Fullerton has been instrumental in the creation of influential independent games that include Cloud, fl0w, Darfur is Dying, The Misadventures of P.B. Winterbottom and The Night Journey, with artist Bill Viola.
The Lifetime Achievement award was bestowed upon Todd Howard, the distinguished creative director, designer and executive producer at Bethesda Game Studios. Todd Howard's work on the acclaimed Fallout and Elder Scrollsseries of open-world games has helped define an entire genre of games with deeply enthralling worlds with virtually endless opportunities for adventure and discovery.
"The world of video games can include every imaginable and unimaginable experience, from the vast world of The Witcher 3, to the intimate interrogations in Her Story, and the Choice Awards have evolved to honor this diversity of titles," said Meggan Scavio, General Manager of the Game Developers Conference. "All of these winning and nominated titles have expanded what we think what games can be, how to maturely handle story, and how to make games that are ridiculously fun. I'm excited to see all of these wonderful developers recognized for their amazing contributions, and I congratulate all of this year's winners and nominees."
The Game Developers Choice Awards winners are:
Moon Studios (Ori and the Blind Forest)
Crypt of the NecroDancer (Brace Yourself Games)
Her Story (Sam Barlow)
The Witcher 3: Wild Hunt (CD Projekt RED)
Best Visual Art
Ori and the Blind Forest (Moon Studios)
Her Story (Sam Barlow)
Rocket League (Psyonix)
Best Handheld/Mobile Game
Her Story (Sam Barlow)
Life is Strange (DONTNOD Entertainment)
Game of the Year
The Witcher 3: Wild Hunt (CD Projekt RED)
Markus "Notch" Persson
Lifetime Achievement Award
For more information about the 16th Annual Game Developers Choice Awards, please visit the official website at http://www.gamechoiceawards.com. For information about the 2016 Game Developers Conference, please visit the official website at http://www.gdconf.com.
NEW YORK, Feb. 29, 2016 /PRNewswire/ -- SiriusXM today announced that David Frear, Senior Executive Vice President and Chief Financial Officer, is scheduled to speak at the 2016 Morgan Stanley Technology, Media & Telecom Conference in San Francisco, CA on Wednesday, March 2, at approximately 2:30 pm PT.
In addition, Jim Meyer, Chief Executive Officer, is expected to present at the 2016 Deutsche Bank Media, Internet & Telecom Conference in Palm Beach, FL on Tuesday, March 8, at approximately 10:05 am ET.
An audio webcast of both presentations will be available via the Investor Relations section of the company's website, www.siriusxm.com.
LAS VEGAS, Jan. 6, 2016 /PRNewswire/ -- Netflix launched its service globally, simultaneously bringing its Internet TV network to more than 130 new countries around the world. The company made the announcement -- and the service went live -- during a keynote by Co-founder and Chief Executive Reed Hastings at CES 2016.
"Today you are witnessing the birth of a new global Internet TV network," said Hastings. "With this launch, consumers around the world -- from Singapore to St. Petersburg, from San Francisco to Sao Paulo -- will be able to enjoy TV shows and movies simultaneously -- no more waiting. With the help of the Internet, we are putting power in consumers' hands to watch whenever, wherever and on whatever device."
For one monthly price, members around the world will be able to enjoy Netflix original series including Marvel's Daredevil and Marvel's Jessica Jones, Narcos, Sense8, Grace and Frankie, and Marco Polo, as well as a catalog of licensed TV shows and movies. In 2016, the company plans to release 31 new and returning original series, two dozen original feature films and documentaries, a wide range of stand-up comedy specials and 30 original kids series -- available at the same time to members everywhere.
While largely available in English in most new countries, Netflix today added Arabic, Korean, Simplified and Traditional Chinese to the 17 languages it already supports.
"From today onwards, we will listen and we will learn, gradually adding more languages, more content and more ways for people to engage with Netflix," said Hastings. "We're looking forward to bringing great stories from all over the world to people all over the world."
Netflix will not yet be available in China, though the company continues to explore options for providing the service. It also won't be available in Crimea, North Korea and Syria due to U.S. government restrictions on American companies.
Since Netflix launched its streaming service in 2007, the service has expanded globally, first to Canada, then toLatin America, Europe, Australia, New Zealand and Japan to include 60 countries.
Netflix is available on virtually any device that has an Internet connection, including personal computers, tablets, smartphones, Smart TVs and game consoles, and automatically provides the best possible streaming quality based on available bandwidth. Many titles, including Netflix original series and films, are available in high-definition with Dolby Digital Plus 5.1 surround sound and some in Ultra HD 4K. Advanced recommendation technologies with up to five user profiles help members discover entertainment they'll love.
Try Netflix for free for one month by signing up at www.netflix.com.
For a full list of countries and territories where Netflix is now available, see here. Photos from the Netflix CES keynote can be downloaded here. A video showcasing Netflix original content is available here.